I tried to make recolors so the hair and outfits are compatible with each other. Granted some adjustments need to be made for each texture layer, but it's a good way to start. So making a bunch of smart objects and warping each one to fit the texture map you want is an effective way to make a. Word to the wise: Photoshop's smart objects can be replicated and warped. Getting that right first allowed me to make the right adjustments for the clothes (which is a must since the texture layers layer on top of each other). In the end the body is still facing you and the back is still whole. The texture maps for the sims 2 and 3 are different from the Sims 4. The Sims 2 hair (and outfit) are a combination of alpha CC to get the parts that I can't sculpt and rather primitively made leaves placed and sized where they needed to be to get it right! And it still needed to be alpha CC on top of it because the shorter hair just isn't possible for me to sculpt with my nonexistent sculpting skills! But I managed it. And the Sims 2's Plantsim hair required me to make individual leaves. And If I'm going to convert most of a set I ought to convert all of it. Other Simmers have already converted some things for them. So I've made an effort to convert all outfits for them. I especially liked the Sims3 female outfit. One of the things that's lame about Sims 4 Plantsims is that they have nothing specifically for them.